Sector Loops 02 starts like the previous ended: With only recursive solutions giving the best skill grading. I guess this is due to the Java/C# translation in the background… may produce an episode on this aspect. In the end of the episode, I manage to kill the editor. Frustrating day […]

[LD] Code Hunt #07 – Loops – 03.01 to 03.03 ...


Encouraged from my success without loops in the loops sector, I immediately try to solve the sixth code fragment without loops. This mischief triggers a trap this time, which brings the symbolic execution engine to a grinding halt. Returning to the righteous path of loops, I manage to solve the […]

[LD] Code Hunt #06 – Loops – 02.06 and 02.07 ...


After my not-so-glorious hunt through the arithmetic fields, I seek to regain my self-esteem in the kingdom of loops. The first four code fragments are basically arithmetic with loops, but I manage to hold my ground this time. Fragment 5 refuses to give me the full skill bonus, until I […]

[LD] Code Hunt #05 – Loops – 02.01 to 02.05 ...




The last arithmetic levels get much more challenging. Unfortunately, I had to re-record the levels 11 to 13, because I messed up the sound settings in my new recording tool. In exchange, you can now enjoy Let’s Develop in Full HD 😉 I also did my best to explain how […]

[LD] Code Hunt #03 – Arithmetic – 01.11 to 01.14 ...





In this episode I undo part of the refactoring from the last episode, where I tried to do to many things at a time and, thereby, broke my tests. I then redo the refactoring one step at a time, while continuously executing my test suite to verify that nothing broke. […]

Conway’s Game of Life #5 – Refactoring Redone


In this episode I start to refactor the Universe, since it’s implementation, though working, is very redundant. As I go along, I run into a typical issue when doing refactoring: I try to do to many things at once. As a result, my refactoring breaks the Universe. Stay tuned for […]

Conway’s Game of Life #4 – Refactoring Counterexample